Actions

In the following pages you can find a list of the most common actions and reactions characters can use in combat. Different training options, abilities, backgrounds or gear may enable characters to undertake special or unique actions, but those described in this section are available to all characters. Some actions might require the character to be proficient at something in particular - if a character is not proficient when attempting that action, any tests done as part of it are done at a major disadvantage.

Each action will include a description of the action itself, how many Action Points (AP) the action requires and how much Stamina (if any) the action consumes.


Free Actions

Free actions do not require action points and a character can perform a single free action every round. A free action cannot be performed in place of another action.

Movement Actions

Each round, your character can take a single Movement action which enables them to move or reposition based on their speed. This may include jumping, vaunting, swimming or climbing.

Reactions

Reactions do not use any action points and a character can use a single reaction every round. They are always performed outside of the character’s turn and need to be triggered by another character's action. A character may also prepare an action during their turn by spending the necessary Action Points (but not Stamina unless the action is triggered), at which point they can use that action as their reaction.

Through training, gear or other special abilities, a character may learn to use other actions as reactions without having to prepare them.

Actions

These are common actions that a character can use on their turn by spending the Action and Stamina point cost for them. Additionally, any of these reactions can be prepared so they can be used as a reaction. When a character prepares an action, they must end their turn immediately afterwards.

 

1 AP Actions

2 AP Actions

3 AP Actions

Variable Actions